Sunday, April 19, 2009

Game Challenge 11: Digital Game 1-2 Players

So this is a game idea I have had for a while, in which two players are attempting to move through two different mazes. The trick is, each maze has something the other player needs!

The goal of the game is to get the Koalas to the end of the maze without getting them shaved by the buzz saws! Collecting stars as you go increases the amount of points you get.

The music in the game is of course Basshunter, so be sure to turn up the volume and drive your fellow classmates insane!

Player one moves with Up, Left, Down, and Right arrow keys.
Player two moves with W, A, S, D Keys.

Thursday, April 16, 2009

Revised Game: Business Card

I would like to apologize again to my group for this not being up earlier, read my previous post for the reasons why of course.


So my original game for the business cards I took to mean something other than the actual assignment meant. I made a game that used cards that were about the size of a business card, but that wasn't quite enough.

Based on the feedback of the game however, I decided to revise it and make it better, not necessarily follow the rules of the assignment.

For the revised game, I decided to change the dice to a D8, meaning players could have the option to be required to make 4 sets instead of just 3. Amount of matches needed based on the dice is listed below:
1 or 5: 1 match needed to earn points
2 or 6: 2 matches needed to earn points
3 or 7: 3 matches needed to earn points
4 or 8: 4 matches needed to earn points

I also increased the deck size from just 32 cards to 64. This is a large increase, doubling the size, and also making the game last longer.

I really liked some of the ideas that came about for the first rendition of this game, sadly I can't give erasable cards so players can make new ones each game! This is quite a disappointment in my opinion, as everyone seemed to really enjoy making the cards!

Game Challenge 10: Socially Conscious Game

First, I would like to apologize to my group for not getting this up sooner, as most if not all of you know, my mother was in the hospital to have a tumor removed and we are still unsure if it is a cancer or not. I have had other things on my mind.

Anyway, the game I came up with is based on the human physiology, in the fact that we are all machines, just made up of different materials.

The game is played with each player needing to construct one Lego person.

To start, each player has the torso for the character, they are missing the arms, hands, head, and legs. Players will take turns rolling a D4 dice to move around the play board and trying to collect each piece to complete their person before the other players. First person to achieve this, wins!

The game can be made more difficult for players by adding accessories for the characters, such as needing to complete the helmet and giving their character a cape and weapon.

Monday, April 6, 2009

Khet Open Beta

Peak Game Studios has opened its first open beta game, Khet! The game is currently up for download and testing in the beta phase from April 3rd to April 17th!

To test out our game, visit http://www.peakgamestudios.com/khetonline and register for an account. We look for any and all support we can get from testers, so no matter your background you are welcome to participate!

Sunday, March 29, 2009

Game Challenge 9: Revised Maze Game

So I decided that revising one of my games that everyone seemed to like was a good idea for this game challenge. I picked the maze game, and added some new aspects to how it is played, hopefully balancing it to everyone's expectations!

Rules:

This game is for 4 players. All you need is a flat table and the cards!
There are 1 start, 4 finish, 10 'T' cross, 30 curves, 30 straights, and 6 dead ends.

To start the game, the card marked with 'Start' is facing up in the middle of the table Red color is 'R', Blue is 'B', Green is 'G' and Yellow is 'Y'. Each player starts on this spot. Shuffle the remaining 80 cards and deal them out, each player should have 19 cards. Keep the 4 finish cards for later.

Player 1 will pick one card from the hand he was dealt, you may look at it, to play on any players maze except your own. You may not play a dead end card unless that player has another way to go. For example, Player 1 could not play a dead end card on Player 2s maze, unless there was a 'T' cross that did not already have a dead end. Once a card has been played, the player who had the card on their maze moves towards the new placed piece. Once all the cards in every players hand have been played, the finish cards will be given out. Each player takes their own finish, and gives it to the player on their right. Once the finishes have been placed, players take turns moving their piece towards their finish. Players can cross mazes only with a T cross.

Tuesday, March 17, 2009

Game Challenge 8: Theme and Message 1

Due to popular demand, the I'm a bastard game has been made!

The Bastardly Game of Hate

Materials: 1 full deck of Uno cards

Rules: Deal each player 20 cards. The goal of the round is to get rid of all cards in your hand by playing them. The game ends when a player scores 250 points. To start the game, after dealing each player 20 cards, flip the top card of the deck over, if the card is anything other than a number, put it back into the deck and flip the next card. To play a card, you must match the color of the current card, and your card must be the next number in a set. Play starts by moving around in turns from the dealers left. I.E. If play starts with a yellow 4 card on the table, the first player must play a yellow 5 card. If you cannot play a card, you must draw a card from the deck.

Special cards: There are 5 types of special cards in the deck; Skip, Draw 2, Reverse, Wild, and Draw 4 Wild. The Skip, Draw 2, and Reverse cards may only be played if the current card is that color. Those cards effect the next player, not you. Wild cards may only be played if you cannot play any other card in your hand, both Draw 4 Wild and Wild count as wild cards. When you play a wild card, you decide on both the color, and number that other players will have to play off of.

Scoring: If you go out for the round, you score 0 points. Your objective of the game is to be the player with the least amount of points when someone reaches 250 total points. Each player will add up the total of points in their hand once another player goes out. Cards are worth face value for score, special cards are worth 20 points each, and wild cards are worth 50 points each.

Important rules: During any time of play, rules may change due to the discretion of the creator of the game without notice to the current players.

Sunday, March 8, 2009

Game Challenge 7: Modifiable Play Field

For this game, I was thinking a lot about The aMAZEing Labyrinth, I used to play the game all the time when I was younger.

This game is for 4 players. All you need is a flat table and the cards!
There are 1 start, 4 finish, 5 'T' cross, 30 curves, 30 straights, and 10 dead ends.

Pick someone to go first. The card marked with 'Start' is facing up in the middle of the table Red color is 'R', Blue is 'B', Green is 'G' and Yellow is 'Y'. Each player starts on this spot. Shuffle the 4 finish cards and give one to each player. If you receive the finish card for your color, reshuffle the 4 cards and try again. Do this until all players have a finish card of a different color than they are. Shuffle the remaining 75 cards and deal them out.

You may not play your finish card for your part of the maze! The goal of the game is to have your piece reach the end first, but one of your opponents has your finish!

Player 1 will pick one card from the pile he was dealt, you may look at it, to play on any players maze except there own. You may not play a dead end card unless that player has another way to go. For example, Player 1 could not play a dead end card on Player 2s maze, unless there was a 'T' cross that did not already have a dead end. After placing one of your cards on another person maze, that player moves his piece onto the new card. Example, Player 1 places a straight piece onto Player 3's maze. Player 3 moves onto the new space. If a player cannot play a card on any maze other than their own, then you must place the finish card onto that players maze.

Monday, March 2, 2009

Game Challenge 6: Narrative Game

Time Warp

Time warp is a fun game that takes you back in time with a narrative feel to it.

Before beginning the game, you must have The Time Warp song playing. You can find this song on youtube of course, the link is here http://www.youtube.com/watch?v=a8-T0ZvXLYQ.

To play the game, you will need the board, pieces, a coin, and access to a computer. Pick one person to be judge, he or she may not play the game. Decide on who goes first.

Play goes counterclockwise, to simulate the feel of moving back in time. All players start on the square marked “Start”. Whoever goes first flips a coin, if it is heads, they move back 1 space (staying on “Start” if they can't go back), tails moves forward 1 space. Follow the arrows on each square to determine where the next position is. On each square, there is a century that you must find an important event for. Use the computer to look up an important event in history. The judge will then say if that event is able to be used or not. Once you have found an important event, if you flip a heads and move back, you do not need to find another event when you move forward again.

To win the game, you must land on finish, and pick an event from that span of years. After you have done that, you must then recite, without looking at the computer, the events that transpired from finish to start (Backwards from where you were moving. Starting at 600s, then 700s, etc. etc. etc. The judge will determine if you are narrating it correctly or not. If you do not do it correctly, or forget one of your events, you must move back one space. First player to complete the game, wins!

The Judge:
Have paper and pencil ready, you will be writing down what players pick for events. Do not let any player see that piece of paper, unless they win. Once a player has been determined to win, the Judge must show all players the list for events, if there is a problem, such as the judge allowed an event when it wasn't listed, the player will move back one space and have to try and win the game again next turn.

Monday, February 23, 2009

Challenge 5: Business Card

The design I took for his game was pretty simple. Imagine the memory game, only with a twist!

The game is called Memory X-Treme
Rules:
There are 32 cards in the deck, that is 16 matches.

If there are blank cards, players must write a a match on two cards on the plain white side. The deck starts out blank. Players who are writing things on cards MUST make sure that there is a match to that card. A match in this game can consist of anything, words, phrases, pictures, colors, use your imagination!

To play the game, shuffle all 32 cards together, and put them face down (Lined side) onto a table. Roll to decide who goes first, high roll wins. Play will continue clockwise around the table.

At the start of each players turn, that player rolls a six sided dice.

If you roll a 1 or 4: You must find 1 match to collect points.
If you roll a 2 or 5: You must find 2 matches to collect points.
If you roll a 3 or 6: You must find 3 matches to collect points.

If you roll a 6 for example, but can only match 2 sets, your turn is ended and those cards are turned face down where they were. You may flip over any 2 cards for your turn, if you roll a 2 or a 5, if the first 2 cards turned over are a match, you must pick another 2. If you roll a 3 or a 6, if the first 2 cards turned over are a match, you must pick another 2, and if those 2 are another match, you must pick another 2 to score points.

If a player needs to match more sets than there are cards on the table, that player must finish the game in order to get points. For example, if there are 4 cards left on the table, and a player rolls a 3, they must make 3 sets. That player may make only 2 sets in this case because the game will end.

If a match has been found, that player removes both cards from the table. Once there are no more cards on the table, the game is over! Each player scores 1 point for each card (not set!) that he/she has.

Challenge 4: Game Title

I managed to think of something over the weekend!

For the game title, I Have a Dream, I decided to go with a game in which you are asleep, and dreaming that a metamorphosis is taking your body over, only it isn't a dream! The goal is to get the DNA pieces to the end before the organism pieces get there.

Rules:
You are asleep and slowly having an organism re-write your DNA. You believe tat this is just a dream, but it is real!

The game is split into 2 groups, DNA, and Organisms. Up to 4 players can play, with 2 DNA and 2 Organism. There must always be at least 1 DNA player, and 1 Organism player.

Group 1 is Yellow and Red. DNA plays on Red, Organism plays on Yellow.
Group 2 is Blue and Green. DNA plays on Green, Organism plays on Blue.

Your pieces both start at the Orange and Teal spots with the arrow respectively. The Organism always goes first.

A turn is simple, you roll one 4 sided dice. he difference with this game is that you ma move up to that number, but can go less if you desire. Pieces may not 'hop' over another piece, or share the same spot except for the start. Your piece must follow their own color spaces, with Orange and Teal being both colors.

To win the game, the DNA piece must reach the end before the Organism piece does. You lose if the Organism gets to the end!

Monday, February 16, 2009

Challenge 4: Game Title

Right up front, I did not have enough time to come up with a game that fit this name. I am not sure if I was not in a creative state this past weekend, or if I just had a mind blank. When I first saw the word however, I Have a Dream, I thought of Marten Luther King Jr. and how to make a game about African American Awareness in America. The next thing I thought of was a game that I played on Kongregate.com called Dreams. In that game you just try and find the differences between two pictures. The next idea I thought about, came to me after watching a National Geographic show about Wormholes, Space, and Time Travel. This made me think of a more artistic approach to the game in which the game itself is perceived to be a dream. All of these ideas lead me nowhere however, although I believe that the African American Awareness in America game would be the one to go with. While not as enjoyable as other games, if it is done well people can have a good time and learn about what happens to other people.

Over the weekend I thought of the African American Awareness in America type of game because I think that while oppression is less noticeable now than in the early 1900s, it still exists and many people are not aware of it. This game would take a vast amount of research to complete however, as I would have to look up how African Americans were repressed, other than what most people know about, and what is still happening today. Making a game that would represent a dream on the other hand could be easier to accomplish. The game could consist of things such as a fantasy world that you dream of, or a SciFi, futuristic place.

While I don't have a game to present on Monday, I decided it would be best to publish the idea process and thought tracks that I had.

Saturday, February 14, 2009

Testing for Air Toss

Test was a success!

Even though the game was almost impossible to win, the initial testing was great! I think I would need to add a diagram to the rules explaining how to make a simple paper airplane, even though I left it open for any kind. Some people don't know how to make a paper airplane and that would be confusing.

The positive feedback system I added to the game I think made it work all the better. Some players taunted others while they tried to throw. Without the crazy rules I added, such as throwing while hopping on one leg, I don't think the game would have been even close to as good as I thought it was.

A larger box might be a good idea, while I wanted the game to be hard, I did not want it to be impossible for players to win. While Kate did win the first testing, no one scored any points at all during the second phase. The front flap of the box could be cut off too, allowing a player who goes just over the top to still get a point because they "crash" into the back flap and fall into the box.

Sunday, February 8, 2009

Challenge 3: Cardboard Box

Well, I was thinking of a game that could be made out of a cardboard box that wouldn't be a standard roll dice and move game. I wanted to make a game that would be challeneging, yet add humour for the opponents playing against each other. What I came up with was a game where you have a cardboard box placed 5 feet from the players. Each player takes turns throwing a paper airplane at the box trying to get it inside to score points. In the end, this game will get harder the more the players suck at it!

These are the rules I came up with!

Materials: 1 Cardboard box, and some paper.

To setup the game, you need to place the box face up, 5 feet away from the players. Each player takes turns throwing a paper airplane and trying to get it to land in the box. The airplanes can be of any design that the player chooses, but it must be small enough to fit into the box. You score 1 point each time you get your airplane into the box. If you miss getting the airplane into the box, your next turn must be taken at one additional foot from the box. For example, if you miss your first throw, on your second turn, you will stand 6 feet from the box instead of 5. Play will continue for 10 turns, at which point whoever has the highest score wins. In addition to moving one foot back each turn for a miss, that player must also follow these rules.

1 miss: 6 feet back, must use non dominant hand to throw. Example, if you are right handed, throw with your left hand.
2 misses: 7 feet back, must throw while hopping on one leg.
3 misses: 8 feet back, must close eyes to throw.
4 misses: 9 feet back, must throw while facing away from the box.
5-10 misses: 10 feet back, must throw while facing away from the box, and using the non dominant hand.

Sunday, January 25, 2009

Challenge 1: Simple Boardgame

This is my ideas for the first boardgame challenge following these formal constraints:
1. Can be played in 15 minutes or less.
2. Play space is no larger than one 8.5 x 11 sheet of paper.
3. Must be 2 player.

I am thinking to use a hexagonal tiled sheet of paper for a play space. A single dice roll from a 6 sided die will determine how far a player moves on their turn. Some colored hexagons will have something happen when you land on them, 1 good 2 bad.

Wednesday, January 21, 2009

My new blog! Created Jan 21st 2009!