Sunday, March 8, 2009

Game Challenge 7: Modifiable Play Field

For this game, I was thinking a lot about The aMAZEing Labyrinth, I used to play the game all the time when I was younger.

This game is for 4 players. All you need is a flat table and the cards!
There are 1 start, 4 finish, 5 'T' cross, 30 curves, 30 straights, and 10 dead ends.

Pick someone to go first. The card marked with 'Start' is facing up in the middle of the table Red color is 'R', Blue is 'B', Green is 'G' and Yellow is 'Y'. Each player starts on this spot. Shuffle the 4 finish cards and give one to each player. If you receive the finish card for your color, reshuffle the 4 cards and try again. Do this until all players have a finish card of a different color than they are. Shuffle the remaining 75 cards and deal them out.

You may not play your finish card for your part of the maze! The goal of the game is to have your piece reach the end first, but one of your opponents has your finish!

Player 1 will pick one card from the pile he was dealt, you may look at it, to play on any players maze except there own. You may not play a dead end card unless that player has another way to go. For example, Player 1 could not play a dead end card on Player 2s maze, unless there was a 'T' cross that did not already have a dead end. After placing one of your cards on another person maze, that player moves his piece onto the new card. Example, Player 1 places a straight piece onto Player 3's maze. Player 3 moves onto the new space. If a player cannot play a card on any maze other than their own, then you must place the finish card onto that players maze.

5 comments:

  1. Hi! Your game was pretty fun, but it suffered from a few minor technicalities which we ended up figuring out. As I already mentioned to you, I don't really like how as soon as you run out of cards, which is more or less random, everyone else speeds up and you're screwed until somebody else runs out and places your ending.

    Otherwise it was fun!

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  2. Again, I agree with Karl. The whole speed to the end sucked because being unable to play is random, so the game becomes less of skill and stabbing your friends in the back. Otherwise, I thought it was an awesome game. Still would have been fun to see what would have come of linking two mazes.

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  3. I enjoyed the game! It has a ton of potential. Maybe a score system could be implemented in addition to the race to the end game..like, you get one point for how many pieces were placed in your maze and you had to get home from, so that maybe people don't want to gank one player, and then you get points based on what types of pieces -you- place, or a ton of points based on if you got to the end first, second, third, etc.

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  4. Nick,

    You might want to look at Dominoes as a possible solution to the draw problem. Dominoes gives players a few pieces in their hand. This way, they have a choice of which to play next. As a result, they are not as limited because they can plan ahead. Chance is still involved, but it is not as limiting because players can use some strategy. If you give players a starting hand of say 3 to 5 cards, then they will have some choice.

    Sounds like another one worth revising and playtesting!

    Devin Monnens

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  5. I really like what Kate said with the scoring system, preventing players from ganging up one just one player like Cameron had at the beginning and Steven had at the end. Movement I was having issues deciding on and ended up changing how the rules actually worked in class. From testing I can see that it was not a good change and needs some work.

    Overall, I think the game went well, it does need some changes however to make it fair for all players.

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