Tuesday, March 17, 2009

Game Challenge 8: Theme and Message 1

Due to popular demand, the I'm a bastard game has been made!

The Bastardly Game of Hate

Materials: 1 full deck of Uno cards

Rules: Deal each player 20 cards. The goal of the round is to get rid of all cards in your hand by playing them. The game ends when a player scores 250 points. To start the game, after dealing each player 20 cards, flip the top card of the deck over, if the card is anything other than a number, put it back into the deck and flip the next card. To play a card, you must match the color of the current card, and your card must be the next number in a set. Play starts by moving around in turns from the dealers left. I.E. If play starts with a yellow 4 card on the table, the first player must play a yellow 5 card. If you cannot play a card, you must draw a card from the deck.

Special cards: There are 5 types of special cards in the deck; Skip, Draw 2, Reverse, Wild, and Draw 4 Wild. The Skip, Draw 2, and Reverse cards may only be played if the current card is that color. Those cards effect the next player, not you. Wild cards may only be played if you cannot play any other card in your hand, both Draw 4 Wild and Wild count as wild cards. When you play a wild card, you decide on both the color, and number that other players will have to play off of.

Scoring: If you go out for the round, you score 0 points. Your objective of the game is to be the player with the least amount of points when someone reaches 250 total points. Each player will add up the total of points in their hand once another player goes out. Cards are worth face value for score, special cards are worth 20 points each, and wild cards are worth 50 points each.

Important rules: During any time of play, rules may change due to the discretion of the creator of the game without notice to the current players.

1 comment:

  1. Nick,

    So at first glance, your game is pretty much the same as Uno... EXCEPT for the final rule! This is an interesting concept, though it places rule design in the hands of the game designer (who is not playing the game). It sounds like a fun concept to have the rules change as it goes. How did your players react to the game? What kinds of rules did you create?

    Also - Have you tried it with players being able to create rules in particular situations or say combining with a set of Fluxx or Fluxx-like cards to add and remove rules as the game goes?

    -Devin Monnens

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